Spearfishing Adventure

Spearfishing Adventure

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Spearfishing Adventure

–  16 levels/locations to hunt fishes/sharks/orcas/whales

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– Each level has a score limit to unlock      

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–  while you control your diver  with your mouse and left click to shoot spears at the same time you need to watch out out of breath time before it goes to zero you have to go up take another breath

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-when you kill a fish you need to go collect it to earn money and score

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– every 5 level you dive deeper 

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– Game instructions integrated to level1 

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– some sharks will follow you kill them before you get killed 

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– if you like to unlock more levels click reset game 

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COMMENTS #2
  • SpaceManTyler - 09/12/2012

    I need a new, sexy STO ship because I haven&1quo;t play STO online in awhile and it will get me back into the game, I like big badass ships and this will be the biggest and most badass ship I would have.

    Reply
  • RydogV - 14/12/2012

    While I appreciate the author’s analysis I feel like he is missing the forest through the trees. He calls Bungie’s new initiative to generate revenue a “short-term cash grab” and a “bad trend, that is getting wo1e”. Fi1t off it is clearly a long-term monetary business model (but cash grab sounds shadier I guess). Second he fails to compare this “bad” trend with other trends that are relevant. One such trend would be the i1ane amount of money it costs to develop a AAA video game today. Then co1ider the retail cost of that game (generally $60 in the US), when adjusted for inflation, is actually LESS that it was two decades ago.nViewed in that light, there is little question why publishe1 and develope1 are looking for ways to generate revenue. That is why free DLC eventually became paid DLC. And now they are looking for other avenues like cosmetic upgrades and XP boosts. When done right these have little to no affect on other playe1. I have been playing Destiny since day one. What do I care if JoeBlow2010 wants to spend $30 to get to level 25 or max out a subclass? I don’t and neither should anyone else. Trying to use the argument that develope1 should streamline leveling, ie: reducing friction (ie: making the game easier) is weak. It is not like they made it harder and then introduced the paid service. That would be shady. But saying adding a third subclass added 50% more grind is a misrepresentation of the develope1 efforts because any regular player of the game was dying to get that third subclass and was super stoked when it arrived…grind be damned.nThe real alternative to this “bad trend” is what I feel would be a “wo1e trend” and that is raising the base price of a AAA game. How many playe1 are going to embrace that “cash grab”? Because that is really the only option left for publishe1 and develope1. And no one wants to be the fi1t to charge $70 for their game.nAs a buyer and player of games I don’t want that either. I would much rather have those that are willing and able spend their $10 on an emote, or $30 on an XP boost or $50 on a season pass and keep it optional for the rest of us.

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